Castle Defender VR (Winter 2019)

Wave based defense game where player must pick up enemies and throw them to kill them. Player loses when castle reaches zero health.
This one person project was created during Winter 2019 for CS390AP at the University of Regina.

Uses Synty Studios paid assets from unity store for models.

Features

  • Animated models
  • Ragdoll animation
  • Custom hand poses
  • Physics collisions
  • Laser pointer menu system
  • SteamVR teleportation
  • Two enemies types (runner, jumper)

Images